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Category: algorithms | | Component type: function |
Prototype
template <class Assignable>
void swap(Assignable& a, Assignable& b);
Description
Assigns the contents of a
to b
and the contents of b
to a
. This is used as a primitive operation by many other algorithms.
Definition
Defined in the standard header algorithm, and in the nonstandard backward-compatibility header algo.h.
Requirements on types
Preconditions
None.
Complexity
Amortized constant time. [1] [2]
Example
int x = 1;
int y = 2;
assert(x == 1 && y == 2);
swap(x, y);
assert(x == 2 && y == 1);
Notes
[1] The time required to swap
two objects of type T
will obviously depend on the type; "constant time" does not mean that performance will be the same for an 8-bit char
as for a 128-bit complex<double>
.
[2] This implementation of swap
makes one call to a copy constructor and two calls to an assignment operator; roughly, then, it should be expected to take about the same amount of time as three assignments. In many cases, however, it is possible to write a specialized version of swap
that is far more efficient. Consider, for example, swapping two Vector<double>
s each of which has N
elements. The unspecialized version requires 3*N
assignments of double
, but a specialized version requires only nine pointer assignments. This is important because swap
is used as a primitive operation in many other STL algorithms, and because containers of containers (List<Vector<char> >
, for example) are very common. The STL includes specialized versions of swap
for all container classes. User-defined types should also provide specialized versions of swap
whenever it is possible to write one that is more efficient than the general version.
See also
iter_swap
, swap_ranges